Basic Info.
Product Description
PACKING LIST: Wooden Gun, Hat Receiver, Reflective Tape Receiver, Charger, Hex Wrench, Remote |
EVERYTHING BECOMES A LASERTAG: It can be mounted toy gun or gun-type toy |
NO ACTUAL LASER EMITTER: The laser tag is 100% eye safety, it uses Child Safety Infrared Signal Emitter, which can't cause any damage to eyes |
OUTDOOR & INDOOR: The shooting distance: 600ft at night; 300ft on cloudy day; 150ft in sunshine. On the indoor environments, the IR power will be reduced to limit reflections and "bounce shots" from walls and objects |
TEAM GAME(UP TO 3 TEAMS AND 100 PLAYERS FOR EACH TEAM) & FREE-FOR-ALL GAME: In the Team Game, players can only be hit by opponents (Different Team ID); in the Free-For-All Game, players can receive hits from both their opponents (different Team ID) and their teammates (same Team ID) |
FULLY EDITABLE GUN & GAME CONFIGURATION: These parameters can be modified via the Remote: Life, Clips, Clip Size, Hit Delay, Team and Player ID, Damage, Armor,Range, Game Time, Game Mode, Fire Select etc |
HAT(AVAILABLE IN THREE COLORS): Woodland camo, desert camo, black |
Friendly Fire or Unfriendly Fire: Friendly Fire - players can only be hit by opponents (Different Team ID). Unfriendly Fire - players can receive hits from both their opponents (different Team ID) and their teammates (Same Team ID). Unfriendly Fire should be set during "free-for-all" games (No Teams). |
Lock Gun or Unlock Gun: For Unlock Gun, turn on the power, the screen show alternately the different team letters and the voice prompts, you can pull TRIGGER to start new game. For Lock Gun, turn on the power, the screen only show the default team letter and player ID, you must use "START" button of the remote to start new game. |
Indoor or Outdoor: This option sets the power (and range) of the Infrared Emitter. Indoor environments should use indoor mode to limit reflections and "bounce shots" from walls and objects. |
Team: Assigning players to teams enables use of the Friendly Fire feature. |
Life: Initial Health Points. |
Damage: Sets how many Health Points will be deducted from the opposing player when they are hit. With this "Variable Damage" feature, it is possible can configure different taggers in a game to inflict different amounts of Damage. This allows you to simulate different weapon types or calibers; so that "larger" weapons (e.g. a Sniper Rifle) can do more damage a "smaller" weapon(e.g. an SMG). |
Armor: Every Hit decreases your Armor value by "1". If you start with "5" armor points, then after 5hits, your Armor is depleted ("0"). Armor reduces the value of all hits by 1/2 (regardless of Damage value). |
Rate: Sets the Rate of Fire. |
Fire Select: Semi-Auto, Burst, Full-Auto. |
Flash Time: Sets the brightness of sensor LEDs on the vest or the hat. The greater Flash Time is, the brighter sensor LEDs are. |
Hit Delay: Sets the delay after being hit by an opponent. During the Hit Delay, the player cannot fire or receive further hits. |
Clips: This is the total number of Clips carried. Can also be set to unlimited Clips. |
Clip Size: Rounds per Clip. This is the number of rounds that can be fired after Reloading. |
Player ID: Each tagger should be set to a unique Player ID in the same team. |
Game Time Limit: Time limit for game in minutes. Set to "0" for unlimited time |
Range: The Range parameter and the option of Indoor and Outdoor use the different hardware method to affect the power (and range) of the Infrared Emitter.Outdoor mode - Range of "0" level, tagger's firing distance is farthest.Indoor mode - Range of "9" level, tagger's firing distance is nearest. |
Address:
Room 24, Zhonghaiyicui Villa, Buji Town, Longgang, Shenzhen, Guangdong, China
Business Type:
Manufacturer/Factory
Business Range:
Toys
Company Introduction:
Development and production of laser battle toys, the main products include: Lasertag gun, lasertag bow, lasertag wand, AR shooting gun etc.